Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 640 (ID=0xfc0)
    Vendor:   NVIDIA
    VRAM:     1986 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Programming\Unity\Projects\AirplaneVoxel\Builds\Windows\Air 'n' Combat_Data\Managed\System.dll (this message is harmless)
 [Play Games Plugin DLL] 03/28/15 22:53:05 +00:00 DEBUG: Activating PlayGamesPlatform.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

 [Play Games Plugin DLL] 03/28/15 22:53:05 +00:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

 [Play Games Plugin DLL] 03/28/15 22:53:05 +00:00 DEBUG: Creating platform-specific Play Games client.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

 [Play Games Plugin DLL] 03/28/15 22:53:05 +00:00 DEBUG: Cannot create IPlayGamesClient for unknown platform, returning DummyClient
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

 [Play Games Plugin DLL] 03/28/15 22:53:05 +00:00 DEBUG: Received method call on DummyClient - using stub implementation.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 16fc -> priority: 1 
